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Radiant silvergun
Radiant silvergun






radiant silvergun

Our main programmers are in their late 20s and early 30s, the same generation that played games when STGs were at their flourishing peak, but when they started making games, it was the time of the fighting game boom…

Radiant silvergun full#

Up till now we’ve only made action games at Treasure, but if you pull back the curtain just a bit you’d find that Treasure is full of STG fans. Radiant Silvergun's multiple weapons and terrain were partially a response to the glut of simplistic Toaplan clones. Since then I’ve continued to buy and play many different STGs.

radiant silvergun

I joined them because I really loved Gradius and Super Contra. If other developers weren’t going to do it, then why not do it ourselves? Given those circumstances, my first and foremost desire was to make that kind of a non-Toaplan STG. And these days Irem, Konami, and other developers haven’t been releasing many STGs to the arcade, and most everything is Toaplan-ish, and hardly any STGs feature terrain. Looked at as a whole, I suppose, you could just lump them all together as “STGs”, but to STG fans there’s a big difference between the styles. But there was a time in the past when other makers, like Irem and Konami, each had built their own distinct style of STG. Iuchi: Basically, the main style of STG coming out today is the Toaplan style “shot + bomb” vertical STG. fighting games or large-format “interactive” games like Prop Cycle above.īut if you don’t develop arcade games as arcade games, then they’ll come to be recognized as mere extensions of console games, and there’s a chance arcade gaming itself will become obsolete… I think something has to be done about it, but I don’t know what. By 1998, arcade games in Japan were mostly vs.








Radiant silvergun